GRX3D Rendering Engine
CONTROLS
Rotations
w + s --> X axis
a + d --> Y axis
q + e --> Z axis
Translations
i + k --> Y position
j + l --> X position
u + o --> Z position
Rendering
[ --> Cycle colors
] --> Cycle render modes
Primitives
1 --> Tetrahedron
2 --> Pyramid
3 --> Octahedron
4 --> Cube
5 --> Icosahedron
UPLOAD OBJ FILE
Verticies:
Triangles:
Render Mode:
Normal